Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 17, 2006, 03:13 PM // 15:13   #1
Ascalonian Squire
 
Join Date: Oct 2006
Location: Dystopia
Guild: Armada of Heaven (aoh)
Profession: R/E
Advertisement

Disable Ads
Default Maybe we should stop adding new professions.

Maybe they should stop coming up with new professions. New chapters should make it possible to start as any of the ten we have now.

Why stop? it would give the game-makers more time to concentrate on other things, there's not many directions left to go, and we have a pretty good balance as things are now (5 physical and 5 magical, 3 close-range, 2 long-range, 3 offensive magic, and 2 defensive magic, etc.)

What do you think?
Bergil is offline   Reply With Quote
Old Dec 17, 2006, 03:19 PM // 15:19   #2
Lion's Arch Merchant
 
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
Default

You might have missed them, but there has been at least 3 previous threads like this in the past week...
Aegeroth is offline   Reply With Quote
Old Dec 17, 2006, 04:01 PM // 16:01   #3
Forge Runner
 
Darkobra's Avatar
 
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
Default

One of the large reasons I buy the other games is because of the other classes. Sometimes the story alone is just not a big enough reason to buy a game. I mean, look at Factions.
Darkobra is offline   Reply With Quote
Old Dec 17, 2006, 04:18 PM // 16:18   #4
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

Been so many threads on this, and I've been saying it since before Factions was released. I would have been fine with just the 6 core professions.
Carth` is offline   Reply With Quote
Old Dec 17, 2006, 04:43 PM // 16:43   #5
Ascalonian Squire
 
TheSlyOne's Avatar
 
Join Date: Nov 2006
Location: On the other side.
Guild: New Order Dexworld
Profession: N/Mo
Default

I like the idea of new professions, but I can see why it would be bad after a while. You can only have so many good ideas before the professions just start repeating themselves. It would be nice if they kept on adding two each chapter, but if they stopped, I would understand. I wouldn't like Nightfall nearly as much if the Dervish hadn't been released. If they can keep up original profession ideas like that, I'll be happy.

~Sly
TheSlyOne is offline   Reply With Quote
Old Dec 17, 2006, 04:55 PM // 16:55   #6
Academy Page
 
Strider77's Avatar
 
Join Date: Sep 2006
Location: Wandering alone...
Guild: Last Of The Dark Hunters [MINE]
Profession: R/
Default

Quote:
Originally Posted by Darkobra
One of the large reasons I buy the other games is because of the other classes. Sometimes the story alone is just not a big enough reason to buy a game. I mean, look at Factions.
If you dont think any of the campaigns arent good, then you shouldn play them, oh and you should be shot. The idea of no classes would benefit in the long run but for the near future it would be good to see some original classes.
Strider77 is offline   Reply With Quote
Old Dec 17, 2006, 04:57 PM // 16:57   #7
Forge Runner
 
Darkobra's Avatar
 
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
Default

Quote:
Originally Posted by Strider77
If you dont think any of the campaigns arent good, then you shouldn play them, oh and you should be shot. The idea of no classes would benefit in the long run but for the near future it would be good to see some original classes.
I don't think Factions is good. I'm glad you told me I shouldn't play it. Now I have confirmation that I was following the right course of action by NOT playing it. Any other top tips for the day that will help me sleep just that LITTLE bit better at night?
Darkobra is offline   Reply With Quote
Old Dec 17, 2006, 04:58 PM // 16:58   #8
Krytan Explorer
 
ForgeWhelp's Avatar
 
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
Default

One thing that people tend not to notice is that the new professions have to be started within that new realm. So you will only have 7 to choose from during any one character creation for any expansion. I don't see it as a problem....
ForgeWhelp is offline   Reply With Quote
Old Dec 17, 2006, 05:00 PM // 17:00   #9
Academy Page
 
Strider77's Avatar
 
Join Date: Sep 2006
Location: Wandering alone...
Guild: Last Of The Dark Hunters [MINE]
Profession: R/
Default

Quote:
Originally Posted by Darkobra
I don't think Factions is good. I'm glad you told me I shouldn't play it. Now I have confirmation that I was following the right course of action by NOT playing it. Any other top tips for the day that will help me sleep just that LITTLE bit better at night?
If you dont like it, thats good for you, which almost is belittled when the Majority speaks saying it was just as good as the others.
Strider77 is offline   Reply With Quote
Old Dec 17, 2006, 05:04 PM // 17:04   #10
Krytan Explorer
 
Why_Me's Avatar
 
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
Default

Quote:
One thing that people tend not to notice is that the new professions have to be started within that new realm. So you will only have 7 to choose from during any one character creation for any expansion. I don't see it as a problem....
Yup, and thats why there are new ritualist and assassin skills that take up nightfall areas. In the future chapters, if they do the same thing, there will need to be so many bosses and so much confusion of where to find elite skills.
Why_Me is offline   Reply With Quote
Old Dec 17, 2006, 05:06 PM // 17:06   #11
Forge Runner
 
Darkobra's Avatar
 
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
Default

Quote:
Originally Posted by Strider77
If you dont like it, thats good for you, which almost is belittled when the Majority speaks saying it was just as good as the others.
I can find the poll on these very forums that said that Factions was actually the least liked of the three, while Prophecies was among the best and Nightfall was a close second. I can find many other threads saying the same. I can show you evidence for my statements. Where's yours?

There we go. I knew I'd find the poll for it. http://www.guildwarsguru.com/forum/s... ll+nightfall

Last edited by Darkobra; Dec 17, 2006 at 05:35 PM // 17:35..
Darkobra is offline   Reply With Quote
Old Dec 17, 2006, 05:57 PM // 17:57   #12
Krytan Explorer
 
Helcaraxe's Avatar
 
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
Default

maybes if the devs would read our concept class forum they could continue to have fresh new classes until the apocalypse.
Helcaraxe is offline   Reply With Quote
Old Dec 17, 2006, 06:11 PM // 18:11   #13
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

yes. much of it been discussed to depth of the virtues and vice of adding new professions. For a new player purchasing a new chapter, its not much of problem, as all will be new, but for a older player, the new prof is a mean to provide them with something new and fresh to play with, which translate in getting them to buy the game (and thats the bottom line)

If you can give us something, a new feature and such, good enough to make people still would want to buy the new chapters even with out new classes (or to generate the buzz), than sure.

Of you could check ou the concept class fourm to see the possiblites around.
actionjack is offline   Reply With Quote
Old Dec 17, 2006, 09:23 PM // 21:23   #14
Frost Gate Guardian
 
birdfoot's Avatar
 
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
Default

Actually, I don't really mind not having new professions. I buy additional chapters for the campaigns and some new features. However, I feel that new professions have the advantage of capturing the attention of another segment of older players who are generally interested to play GW to try out different characters. Perhaps I'm alittle traditional, but I would have preferred ANet to roll out chapters as expansions but that may not be actually feasible with their business model.

I've seen a few ideas such as a tutorial island (in guru forums) which I feel are particularly useful for ANet if they are looking at releasing chapters as standalone. Since GW chapters can be played on their own, I feel that they should centralize some general content (such as tutorial) so that they don't compromise certain quality of the core gameplay as newer releases get introduced.

Having played through all 3 chapters, I do find NF better in comparison to Factions (which I felt was a heavily rushed job). My friends on the other hand was never able to appreciate this fact since they started with only NF, they weren't able to enjoy NF with heroes like me, who already have a variety of skills obtained (playing through previous chapters). Most of them have quit GW within the span of a week, something that another friend and I (who both started with Prophecies) couldn't comprehend. Honestly speaking, I feel that if we had recommended Prophecies instead, it may have helped to retained the interests more. I realised that I enjoyed Prophecies more since the scope of the game encouraged more freedom and with later chapters, linearity seems ot be the gist of the game and this did alot of my friends in when they started to ponder if they had to do this with a newer character and the answer was "yes".

Lastly, I would rather have GW chapters released as an expansion as I feel that helps to lengthen the game (assuming that this wouldn't be an issue to ANet's business model). In addition, I felt they could've sold professions and content in different ways with new content as an official expansion and professions as an add on.
birdfoot is offline   Reply With Quote
Old Dec 18, 2006, 03:04 AM // 03:04   #15
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Thats the problem. They can't add new features when they spend all their time on the new classes.

If they don't make new classes then perhaps this time they can change up the gameplay some.
Quid Pro Quo is offline   Reply With Quote
Old Dec 18, 2006, 03:06 AM // 03:06   #16
Banned
 
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
Default

stop making new classes and start making new Races
rong626 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:10 AM // 10:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("